SteSoft Realtime Direct3D Water

This is a realtime water surface simulation program I wrote recently.  It uses a grid-mesh that I generate on the fly and models the water with each point in the grid using a simple spring algorithm (position / velocity vector / potential energy).   To run this, you need Win98/Win98SE and DirectX 6.1  I doubt it will run very fast if you dont have a very fast 3-D Card (TNT2 ULTRA recommended).

Download it HERE

Water with an opaque surface

Water with alpha-transparent surface (note stesoft logo on bottom of pool :)

Water with wireframe surface (This is just to show the grid that makes up the surface)